determine, roughly, the four corners of the fence. use 2-foot-tall stakes and mason line to mark all four sides, extending the lines several feet at each end so they cross at the corners. then use 2-foot-tall stakes and mason line to mark all four sides, extending the lines several feet at each end so they cross at the corners.
the home's staggered structure is made of stone and concrete, with a wooden fence lining a long terrace. inside, modern furniture made from natural materials gives the space an organic but
at the very back of that alley, beyond the camera shop, is a huge water tower, over a hundred feet tall, that looks like oswald. there is an area to the right -- but you want the little building to the left.
set fire to the wood pile to the right and let it burn down. now you can run past it. run straight, then right, toasting zombies as you go. there's an elevator at the end. drop your tank and press the button. board the elevator when it arrives. inside the elevator, hit x on the panel to your right. the elevator will move and then the doors will open. head out to the new area and move foward
balloon 8: southeast of the starting point above a wooden platform. you'll need a jump to reach it. balloon 9: in the eastern excavation area is a ramp leading to all the chutes and scaffolding, where this floats. balloon 10: at the far east excavation area, at the very end. --- buildozer - needed: spear hovitos tribesman , shovel sallah ta 43k - shouldn't be a problem. studs are
use this grassy hill as the 10th unique jump and if done correctly you should land on the other side of the tall fence south of that grassy hill. ===== unique jump 11 distance: 72 m farthest distance: 73 m ===== a. now make your way back to the opening/archway of that enclosed area i mentioned a moment ago and enter that opening/archway. b. as you enter you should see a wooden ramp
exit through the double wooden doors opposite the entrance to the park, and be ready for a brawl. as soon as you step through the door, a creature called a double-head attacks you. these nasty little pooches' heads are split right down the middle, and they are wrapped in filthy bandages. they are also quick vicious, and usually hunt in packs. this particular one is alone, so it is a good
issue 10 - pg 8 - oliver is able to survive getting thrown into a steel fence by deathride and recovers almost immediately, despite deathride previously killing a 7 foot tall professional cage
from here follow the area beside the fence behind until you reach a wooden arch and another path. follow the path along and up into the mountains. continue to follow the path into the clearing and then walk up the stairs and pull the lever with scree. as you may note, the gate closes again before you can even get close to it though. what you need to do is as jen gets scree to help open the
a human cannonball who survived after he accidentally crashed headfirst into a fence. also: a taxidermist who creates art from animal carcasses; and a dog with an implanted microchip.
take your 2 crates back outside and head west. directly on the left is a tall wooden fence next to a dumpster. put one crate not on the dumpster, but on the slightly higher alcove next to it. jump over the fence 200 exp where a body to loot 10mm pistol, pocket secretary . get on the tires and jump back over, it might take a few tries the balcony gets in the way. now go back through the
you'll have to experiment for yourself, but you can often get very cool results with long or tall objects. many objects can also be used as magic carpets if you whip out the painkiller see section 2.3.1 . corpses ----- you'll find corpses in various maps; they're usually brown, featureless bodies just lying on the ground. what makes them special is that you can repeatedly zap them with the
Shanghai Seven Trust Industry Co., Ltd, founded in the year 2008, is a hi-tech enterprise which specializes in the R&D, sales, and service of WPC materials, Provide excellent products, professional technology and sincere service.